Home

Hyper Chess

 

 

Welcome to the exciting world of Hyper Chess. This game is the board game equivalent of Heroin. It's incredibly addictive, and if you don't do it right, you can actually end up with a sore arm. This page will give you a little history about the game, then provide you with detailed instructions on how to play.

A Little History

Hyper Chess was invented in the summer of 2004 aboard the yacht Emmaus during one of the many times that the watch I wasn't in was on sailing duty. I don't want to take all the credit for this wonderful game, because that would be wrong. The game was the product of two brilliant minds, my own and that of a Mr. John Clark. He's from Dundee, so it was a bit of a surprise to me that he was actually rather intelligent. He'd brought with him on the cruise a travel chess set, which had two pawns missing, and a travel monopoly set, which was complete. Using these basic elements, some pieces of paper, some ink from a pen, our shared genius, and an urge to fill the boredom of doing nothing, Hyper Chess was invented.
The original game was alright, but slightly boring. You may not know me, but those that do know that I'm not particularly good at games of skill, but luckily, neither was he. We were equally skilled in the game, but it wasn't particularly exciting. However, during a game of normal chess with one of the other crewmembers, Ross something something (Sorry, no good at surnames I'm afraid. Hopefully someone else from the cruise will remember and remind me.), I was checkmated rather quickly, and so out of desperation I ordered a "Super King Transport Move", which involved swapping our kings. I still went on to lose the game, but an idea was born.
Discussing this with John after I lost, we realised that this was exactly what our game was missing. We decided to make it a game of skill, as well as a game of chance. So we added the Bawgle. This was a dice roll at the end of each turn, and the outcome of the two dice would have an effect on the game. We continually added what combinations effected the board until we reached the Bawgles we have presently. However, there was something still lacking. It was quite by accident we discovered what it was. Out of boredom, rather than roll the dice, I just hit the sofa they were lying on, and they bounced into the air. That was it. The game was now perfect. You move, You block, You Bawgle. It was brilliant.
We weren't the only ones who thought so. The Hyper Chess craze quickly spread throughout the boat. When John and I weren't playing, then someone else was. We soon realised we'd unleashed a monster. It wasn't long until we'd decided to hold the first annual world Hyper Chess championships. I managed to make it into the semi-finals, with a final Super King Transport Move helping me beat Ross on the last move. More excitement was to come in the final though, with Derek McPhail and Stuart Blahblahson (again, I have no idea of his Surname) having a rather exciting game, with many Super Optional Hug/Handshake Moves. It came down to the last move, Derek had Stuart Totally trapped, there was nothing he could do, and it came to Derek's Bawgle. He Bawgled a six. Everyone was on the edge of their seats, except me, who was standing as referee to the match. He Bawgled the second dice. A six. Super King Transport Move. It was over. The first world Hyper Chess Champion was Stuart Blahblahson...

How To Play

You will need:
  • A chess board (or any other 8x8 playing board, such as checkers or othello)
  • Two dice
  • Two unique pieces, one of each colour (such as the kings in normal chess)
  • Thirty pieces of any shape or size, fifteen of each colour (such as the rest of the normal chess pieces)

Set the board up like the picture to the left. Sorry about the crappy pictures, but you know how well I can't draw. On the board to the left, you can see the two Kings of Hyper Chess. As in normal chess, the white player goes first. However, to make up for this, the black king is known as "The Dude", for he is far cooler than the white one could ever be. That is why some players prefer to be black, even though going white may help you win.

 

Like in normal chess, the King can move in one square in any direction. Unlike in normal chess, the goal is not to take the other king, otherwise it would probably be impossible for the black player in this starting configuration, the goal is to prevent the other player from moving at the start of their turn. Looking at this board, you're probably thinking to yourself "but that's impossible, no matter where I move my king, the other player's king can always move". And you're right. However, each move comes in three parts, and moving your king is only the first part. Say for example, you'd made a move like in the picture to the right. You would then move on to part two of your move. The block.
In the block, you place one of your other fifteen pieces, known as blockers, anywhere on the board. When you first start to play, you'll probably make moves like the one to the left, putting the blocker next to the other King, but far away from your own. A useful tip is that your own King can also be used as a blocker, so that you have the equivalent of having two blockers in your one move. Of course, this can also result in your own King being blocked in, so use your own judgement. So far, the game has been an interesting intellectual distraction, and hasn't really resulted in much fun. Don't worry, a lot of fun comes in the next part of the move. The Bawgle
In the Bawgle, you roll a pair of dice. Well, you can roll them, but quite frankly, that's boring. Instead, it is recommended you "Bawgle" them. Bawgle, when used as a verb, means to bounce dice from a sofa or cushion such that when they land, it has the same effect as having rolled them. Bawgle, when used as a noun, means the special moves that result from having Bawgled. Now that that's cleared up, let me give you a list of different Bawgles,  what they mean and how likely it is to roll them.
Double One or Double Six: Super King Transport Move


One and Six or Six and One: Super Blocker Beam Down


Double Three: Super Blocker Beam Up


Double Two or Double Four or Double Five: Super King Hyper Move


One and Three or Three and One or Three and Six or Six and Three: Super Optional Hug/Handshake Move

If the player rolls a Super King Transport Move then the two Kings swap position. This can be quite an annoying move at times, but it is also quite a relief if you happen to be losing.

Chance: 1/18

If the player rolls a Super Blocker Beam Down then the player gets to place an extra blocker anywhere on the board. This is a useful move a lot of the time, and hardly ever annoys the player who rolls it.

Chance: 1/18

The Super Blocker Beam Up is the least likely roll in the game, and at times can be slightly annoying, but it can also save your life. When rolled, the player gets to pick up any of their own blockers from the board, and the other player is not allowed to place a blocker on the square that was just vacated for one move

Chance: 1/36

Believe it or not, the Super King Hyper Move can lose you a game, but only if you're stupid. When rolled, the player gets to move their king an extra square. One of the more likely moves in the game, it can often save you from being blocked in

Chance: 1/12

And now we come to the last proper Bawgle, the Super Optional Hug/Handshake Move. This move came about because originally you only got Bawgles from ones and sixes and threes, so when you got a mix of ones and threes or sixes and threes, you felt you deserved something. What we felt you deserved was a hug, but oddly enough, with a boat full of guys, this wasn't a popular move, so we allowed a handshake as well.

Chance: 1/9

Overall Chance of a Bawgle each turn: 1/3
You win the game by preventing the other player from moving their King at the start of their move, such as in the picture to the left. Although the picture to the left is incredibly unlikely, in it the white player has just won, unless he were to get a Super King Transport Move in which case he would possibly lose. I am sure you are suitably confused by now, having lost all understanding for the game, and probably thinking it is rubbish, for those I've explained it to without having them play it do not think it particularly fun. However, those I have actually taught to play this game, from eleven years old to however old Malcolm Lumsden is, have all really enjoyed this game.

Other Little Rules

Super Death Lose Move: It is possible to Bawgle too hard, and cause pieces on the board to move or fall off. If this happens, the Bawgler who Bawgled too hard automatically loses the match. If you are playing with the board on the same surface as you are Bawgling on (such as a sofa, as opposed to Bawgling on the sofa, but having the board on the table) and the Bawgler moves the board to prevent a Super Death Lose Move then the other player gets to take disciplinary actions.
Super Optional Handshake Move: Unlike with the hug option of this move, there is a special handshake that must be used if doing the handshake option. To the right is a blurryish photo of it. Click on it to see a larger photo appear.
Super Speak The Names Move: When you Bawgle a Bawgle (or roll a special move in English) you have to say the name of it really, really fast. This is fun, and mandatory. Anyone who does not speak the name fast enough is liable for disciplinary actions from the other player.
Super Bawgle End Move: Imagine the scene. You have your opponent's king trapped. You know that should you Bawgle a Super King Transport Move then your game is probably over, but if you don't, then you will win. In situations like these the Super Bawgle End Move comes into play to add to the tension. You only Bawgle one dice at a time.
Disciplinary Actions: Basically the disciplinary action is you get to slap the other person. Please do not do it particularly hard, as Hyper Chess is a nice game.

 

If you have a problem with this site, please use this handy feedback form
Copyright © 2003 tbc designs
Last modified: May 11, 2004
Stick your e-mail address here to get e-mails when I update the site: